A user story is a short, simple description of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system. User stories typically follow a simple template:
User stories, first coined by Alistair Cockburn in 1998, were originally informal, written on cards or sticky notes and arranged on walls or tables for planning and discussion. They were easily discarded and replaced as more information about the product emerged.
Today, User Stories can be stored in tools like Jira or Trello. However, the fact that they are in a tool should not prevent you from getting rid of Stories that are no longer relevant.
The main purpose of User Stories is to shift the focus from writing about features to discussing them. The discussions themselves are more important than the actual text of the stories.
The User Story in its most brief format addresses questions like:
This is considered the minimum amount of information for a Product Owner to commence discussions with team members about the problem that the team needs to solve and to find a workable, minimally viable solution.
Writing good user stories in Scrum requires an understanding of the basic user story template, a focus on the user or customer, and a clear picture of the desired functionality.
When writing a User Story, remember that it follows a standard format:
As a [type of user], I want [some feature], so that [some reason].
User Stories focus on the person using a feature, not the person requesting it. More specifically, this is an end user, not:
If there is no real ‘end user’ or customer, use a different format to write the Story, e.g. the Three Cs – Card, Conversation, Confirmation.
Great teams use User Stories to create the shortest means possible to create sufficient knowledge about the problem they need to solve and its context.
Agile teams, especially those that use Scrum, use a Product Backlog: a prioritised list of the functionality to be developed in a product or service. Although Product Backlog items can be in whatever format works for that team, User Stories have emerged as the defacto format of Product Backlog items.
While a Product Backlog can be thought of as a replacement for a requirements document in a traditional project, it is important to note that the User Story component (“As a user, I want …”) is incomplete until the discussions about that story occur. The collection of other material, acceptance criteria, designs, workflow diagrams, business rules, and other elements, ultimately form a more complete form of the requirement.
Upfront documentation rarely represents the state of the final design and build. Great teams who operate in high compliance environments with audit needs around documentation will often, once a Story has been complete, then spend time documenting the 'as built' requirement as part of their Definition of Done. This saves time re-writing documentation.
Acceptance Criteria
An estimation of size, so the team understands whether it will fit into a Sprint or not.
Some kind of high-level design, UI wireframes, architecture, data, what ever is needed to guide the team and align the solution to the product’s standards and any organisational compliance needs.
The Scaled Agile Framework (SAFe) has made a number of different types of Stories popular:
SAFe uses a Portfolio Backlog to manage Epics for several Agile Release Trains.
SAFe uses an ART Backlog to manage Features for the Agile Release Train.
1. 2001: The Card, Conversation, Confirmation model was proposed by Ron Jeffries to distinguish “social” User Stories from “documentary” requirements practices such as Use Cases.
2. Cohn, M. (2023) User Stories. Online at: mountaingoatsoftware.com/agile/user-stories
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