Tag: ux

Groupthink: the bane of high performing Agile Teams

What makes an agile team great and why? After coaching a number of teams in Scrum, we’ve now seen a number that, after a some months now, could be considered high performers. Some of these go bad and reject any external criticism regardless of how accurate that might be. Why do these teams go bad? Groupthink might have the answer.

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Better together: Agile + Lean UX

How do you make Design Thinking, Lean UX, and Agile work together. Sprint 0? Design Sprints? Upfront design and planning tends to delay the delivery of value, so there must be a better way to use Scrum but also engage in discovery work at the same time without devolving into parallel design work. Integrating design, user research, and experimentation into Sprints is the key.

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Patterns for breaking down usability and UX re-work

So you’ve just finished usability testing in your Sprint and have a pile of changes for  your agile team to implement. How do you break down the UX changes that are needed to make a product useful, usable and accessible, into smaller, bite-sized User Stories?

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